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When designing controls and interfaces there are many
aspects that can help improve user interaction. The following pages outline
some key points for consideration that can make a significant difference.

Types of controls
For
the purposes of this publication, the following definitions are used:
Direct
controls by which the function is activated without any other operation
or feedback required. Examples are an on/off light switch, a four position
rotary switch, and a slider volume control.
Indirect
controls by which the operation requires some other
action such as reading a visual display. For example a rotary control
which adjusts the oven timer on the basis that the time changes according
to the speed of rotation of the control. Another example would be setting
a video recorder using an on-screen display.
Operational
sequence refers to control systems which require actions to be
done in a specific order. For example if the first press of a knob makes
the rotary control one type of function and a second press another type
of function. Another example is setting the time and date on a digital
clock; it is all too easy to get 'lost' in the process. With such systems
it is important that the user knows where they are in the sequence and
can easily reset the system to its default (i.e. initial) state.
Design Features
Direct
Controls
Indirect
Controls
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