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Modern personal computers often use operating systems
which employ graphical user interfaces. Computer systems offer many possibilities
of adapting the user interface with the resident features of the operating
system, or by using additional hardware or software (further information
at www.tiresias.org). This booklet concentrates on systems where there
is less opportunity for the user to modify the user interface, so is much
more reliant on the system designer having considered their needs.
Sophisticated user interfaces often appear to have been
designed by people who think that all the potential users are like themselves.
With greater penetration of systems, such as interactive television and
car navigation systems, the users are frequently people who are not experts
in the technology - their relevant experience may not be more than using
a cash dispenser or a car radio.
Ideally the user should be able to configure the user
interface to suit their individual requirements. With systems which will
be solely used by one person, this could be done by the initial setup
of the hardware or software. It is slightly more difficult when the system
is to be used by a number of people. One solution for card-operated terminals
is for the card to store the user's preferred interface; there is a European
standard (EN 1332-4) for how to code this information.
Learning to use a sophisticated system can be difficult
for people who have impaired vision or who are elderly. Instruction books
in appropriate media (e.g. large print, audio tape) will help, but often
that is insufficient. If an experienced human instructor is not available,
then the system should incorporate a learning mode or have a separate
teaching pack.
The following pages outline the main features of indirect
controls. These are grouped into:
INPUT
OPERATION SEQUENCE
DISPLAYS
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Keys
Numeric keys can cause particular problems for blind people since
there are two common layouts; the addition of a raised dot on the
number 5 button does not help in identifying which layout is being
used.
Tactual markings can help find 'home' keys but the markings must
be positioned so that they do not obscure the visual markings. Other
forms of landmarks can help in finding the correct keys.
Colour coding and the use of shaped buttons will help, but are not
the complete answer by themselves.
Touchscreens
Touchscreens can be difficult to use by a blind person. However
it is possible to design the system so that there is spoken output
when the finger is over an item on the screen, but activation is
only when the finger is withdrawn over an active area. With this
arrangement there should be only a small number of well spaced active
areas.
Buttons
Buttons at the side of the screen can be difficult to align with
the text on the display if the user is not looking perpendicular
to the screen.
Buttons which act as toggles (i.e. one push for 'on', another push
for 'off') should be provided with tactual and auditory feedback.
Many elderly people are confused if they are presented with too
many buttons; keys which are infrequently used can be positioned
behind a cover.
Keypads
When space for the control panel is very limited, such as on wearable
systems, it may be necessary to provide a socket by which the device
can be connected to an alternative keypad. Another option would
be an infra-red or radio link such as Bluetooth.
Chording keypads, where more than one key has to be pressed at the
same time, permit a compact control panel but they can be difficult
to learn to use.
Understanding the meaning of icons
Icons used on buttons and controls must be easy to understand.
Currently the 'enter' button on most keypads uses a 'return' arrow
which is a left-over from the old style typewriters where this icon
indicated a 'carriage return'. The meaning is not obvious unless
you are old enough to remember moving carriage typewriters.
Icons such as this and the icon for on/off seem to evolve with little
thought to the difficulties users might have in understanding them.
In many cases it would be better to use the appropriate words rather
than leave the users to guess the meaning of the icons.
Relative or absolute controls
Controls which change the relative, rather than absolute, values
often cause problems for people with low vision.
OPERATION SEQUENCE
DISPLAY
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There are now many control interfaces that require the
user to follow a sequence of operations in order to make something work.
This often involves the use of remote control devices and the need to
look at both the control device and some form of display. Some devices
have buttons that have more than one function, some involve time delays
or the need to be able to hear an audible response. If no consideration
is given to the needs of people with disabilities then even a simple operation
sequence can be unworkable and leave people excluded. In the ideal world,
systems will automatically learn from the way the user controls a system,
and modify the user interface to optimally meet their needs.
Consistent user interface
For the visually impaired user it is essential that they understand the
operation of the user interface since they are likely to have less feedback
from visual displays than a fully sighted person. An important aspect
is the need for a consistent user interface.
It is helpful if the user can pre-set sequences or settings they commonly
use, and that these can be selected by a single key press or from a favourites
list. On a washing machine, most of the time users will only want three
or four settings, but machines seem to be sold on the basis of the maximum
number of options available on the front panel.
Menus
The trend is towards selecting items from a menu shown on a visual display.
These can be arranged so that each push of a button steps down one item;
if speech output is provided, blind people can operate this type of system.
Another arrangement is to use 'soft' keys where the function currently
controlled by a key is indicated on a screen. It is more likely for a
blind user to get confused with this type of system.
Sub-menus can create further problems since an inexperienced user can
often get lost. Scrolling menus are particularly difficult to use by people
with low vision.
Major problems occur for many visually impaired persons when they are
required to operate a pointer to select or drag items on a screen.
Complexity
If a large number of functions need to be selected, there can be:
(a) a large number of buttons
(b) fewer buttons but each button handling more than one function
(c) selection from menus
A large number of buttons are not inherently difficult to use if they
are laid out clearly and grouped logically. However there is not always
sufficient space, so multi-function keys are often used. With multi-function
keys it is essential that the user can easily reset to the default setting
(e.g. by a quick double press of a key).
As people get older, handling more than one task at a time becomes more
difficult. For younger people displaying redundant information in more
than one modality (e.g. both visually and aurally) is often beneficial,
but this is not true for many older people.
Time delays
Controls whose function changes with time pose problems for many visually
impaired and older persons. Ideally the user should be able to re-configure
the user interface so that the controls operate in a different manner
or the time between changes can be extended.
If there is a time delay between operating a control and obtaining feedback
that the command has been accepted, users can become confused.
INPUT
DISPLAYS
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Remote operation
Frequently users have to look at a different place to the
control panel eg interactive television where one presses buttons
on a remote control but the display is on the television screen.
This can give significant problems for people with restricted visual
accommodation which includes many people over 40 years old.

In the case of television, the screen is typically positioned at
8H whereas optimum viewing is at about 3H (where H is the vertical
dimension of the screen).
Display clarity
This has implications for how much information can be displayed
on the screen and still be legible for an older person. For interactive
television, users can have problems if the screen appears cluttered.
Finding a pointer on a screen can sometimes be difficult for people
with low vision; a system to highlight the pointer or caret can
be helpful.
Contrast and clarity
Low contrast and small displays, such as on mobile phones, cause
particular problems; synthetic speech may be the only viable solution
for visually impaired users. However synthetic speech output has
limitations if the information is displayed graphically.
Screens and glare
If it is not possible to provide a high contrast display and/or
speech output, an interface for an external display is highly desirable.
This could take the form of a socket or it could be handled by an
infra-red or radio link.
Sound output
With auditory output of menus, it is easy to
lose track if there are too many items (more than five) from which
to choose.
Typefaces & legibility

With an identity number as shown on this ticket it can be difficult
to distinguish an I from a numeral 1.
Integrated design
Bluetooth
is a radio system for interconnecting systems such as mobile phones,
televisions and central heating controllers. It works at about 2.4
GHz and has a range of 10 metres (or 100 metres with additional
amplifiers).

Smart cards can also help set up special requirements and integrate
different controls.
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